Game for testing acuity of the senses

ABSTRACT

A game for testing the senses comprising a game board having a start area, a finish area, and a playing area positioned between the start and finish. The playing area is divided into a plurality of sequential spaces. Indicia are provided on some of the spaces for providing instructions relating to selection of questions and for manuevering game piece icons through the playing area. Six sets of questions for testing the acuity of the senses are provided. One set of questions is provided for each of the six senses of sight, hearing, taste, smell, touch, and extrasensory perception. Each of the questions has a point value corresponding to the level of difficulty of the question. A random generator is provided for randomly selecting one of the questions on a turn-by-turn basis to thereby utilize the questions to play the game. The random generator for random selection is preferably weighted such that the random generator is most likely to select a question for touch, less likely to select a question for sight than for taste, hearing, or smell, and least likely to select a question for extrasensory perception.

FIELD OF THE INVENTION

The present invention relates to games utilizing the senses, and more particularly to a game which utilizes the five ordinary senses and a sixth sense, extrasensory perception, to maneuver an icon around a game board.

BACKGROUND OF THE INVENTION

All games generally require the use of at least one of the five ordinary senses. Sight is used in most games. Hearing is used in some musical games. Touch has also been used on occasion. See e.g. U.S. Pat. No. 1,877,643 (Brown) and U.S. Pat. No. 4,840,374 (Skinner). One game has combined the use of smell and sight. U.S. Pat. No. 4,487,585 (Goldwasser). Another game has attempted to combine the use of hearing and sight to teach a foreign language. U.S. Pat. No. 3,888,025 (Schmieder).

As far as is known, a game has not been designed which utilizes what is sometimes referred to as the "sixth sense," or extrasensory perception/ESP. Additionally, no game is known which is based on the use of a combination of three or more senses for testing sensual acuity and for maneuvering an icon around a game board.

There is a need for a game based on sensory acuity which is enjoyable for people of all ages, which can be played without the use of expensive or specialized accessories, and which is adaptable both for educational and leisure purposes.

OBJECTS AND SUMMARY OF THE INVENTION

It is an object of the invention to provide a game for testing acuity of the senses.

It is another object of the invention to provide a game which utilizes the five ordinary senses, as well as a six sense, extrasensory perception, for determining a winner.

It is another object of the invention to provide a game for testing acuity of the senses which can be played with ordinary household items.

It is yet another object of the invention to provide a board game which tests acuity of the senses.

These and other objects and advantages of the invention shall become apparent from the following general and preferred description of the invention.

Accordingly, a game for testing the senses is provided comprising a game board having a start area, a finish area, and a playing area positioned between the start and finish. The playing area is divided into a plurality of sequential spaces. Indicia are provided on some of said spaces for providing instructions relating to selection of questions and for maneuvering game piece icons through the playing area. Six sets of questions for testing the acuity of the senses are provided. One set of questions is provided for each of the six senses of sight, hearing, taste, smell, touch, and extrasensory perception. Each of the questions has a point value corresponding to the level of difficulty of the question. A means is provided for randomly selecting one of the questions on a turn-by-turn basis to thereby utilize the questions to play the game. The means for random selection is preferably weighted such that the means is most likely to select a question for touch and less likely to select a question for sight than for taste, hearing, or smell.

Methods of playing the game are also provided. These methods include having players take turns in an assigned sequence of play to thereby maneuver each player's assigned icon through the playing area. Each step of taking a turn comprises operating the means to thereby randomly select one of the sets of questions, selecting a question from the selected set of questions, and attempting to answer the selected question. The sequence of taking a turn is repeated until one of the players wins the game by maneuvering that player's assigned icon to the finish before any other player.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 shows one embodiment of a game board for use in playing the game according to the invention.

PREFERRED EMBODIMENTS OF THE INVENTION

Although the game can be adapted for use in many settings, such as for use with a game board, with a computer, or for use as a card game, the premise of the game is to use commonly available sights, sounds, smells, tastes, and textures to test the sensual acuity of players, and to thereby determine a winner of the game. An added feature of the game is that it tests the acuity of a player's sixth sense, extrasensory perception. While recognizing that there is as yet no scientific basis for extrasensory perception, and that testing of extrasensory perception generally amounts to mere guessing, for convenience in describing the game, extrasensory perception will be referred to herein as the "sixth sense." Accordingly, the following is a description of a preferred embodiment of a game which utilizes and tests the six senses.

An apparatus for the game consists of a game board 1, a means 40 such as a spinner 40 for randomly selecting one of the six senses, six decks of cards 31-36 corresponding to each of the six senses (i.e. a deck for touch 31, taste 32, hearing 33, smell 34, sight 35, and extrasensory perception 36), two or more game piece icons, a timer, ear plugs or other means for temporarily preventing a player from hearing, and a blindfold, sleep patch, or other means for temporarily preventing a player from seeing. The icons are standard game pieces, such as are typically used in board games, and are distinctive, such as by color or shape, so that a player can distinguish his or her icon from those of other players. The game can also be provided with a random number generator, such as a die, for determining the sequence of play.

As shown in FIG. 1, in the preferred embodiment, the game board 1 is a standard game board, such as a square or rectangular cardboard game board which can be folded for storage. The game board 1 has a start area 2, a finish area 3, and a playing area 10 positioned between the start 2 and finish 3. Although the playing area 10 can be configured in any start to finish configuration, such as a spiral, or a line with multiple curves, in the preferred embodiment shown in FIG. 1, the playing area 10 is ring shaped.

The playing area 10 is divided into a plurality of sequential spaces 12. The playing area is preferably divided into about thirty-two spaces 12, although any number can be used depending on the desired length of the game. The icons are sized to substantially fit in the spaces 12, and preferably such that two or more icons can fit in a space 12 simultaneously. As shown in FIG. 1, indicia 13 can be provided on some or all of the spaces 12 on the playing area 10. The indicia 13 provide instructions relating to selection of questions and movement of icons through the playing area. Examples of some indicia 13, along with the meaning of each indicia 13, include:

"GET A SECOND CHANCE"--If a player failed to answer the question correctly, the player is allowed to select a new question and attempt to answer that question correctly.

"FREE CHOICE"--The player chooses the sense he or she would like to attempt to answer. In one variation, the player would not be allowed to chose a question for extrasensory perception.

"MUST LAND ON TOUCH TO ADVANCE"--The player must spin the needle and have the needle come to rest on the space marked "Touch" in order to continue his or her turn.

"TAKE A CHANCE"--After spinning the needle and selecting a question, the player is informed of the number of points on the card. The player then has the option, before the question is read, to double the number of points on the card. If the player guesses correctly, the player moves forward double the number of points on the card. If the player guesses incorrectly, the player moves backwards double the number of points on the card.

In the preferred embodiment shown in FIG. 1, a sensory selection area 20 is positioned inside of and concentric with the playing area 10. The sensory selection area 20 is divided into six sensory selection areas 21, 22, 23, 24, 25, and 26. One of the six senses is assigned to each of the six sensory selection areas 21-26. As shown in FIG. 1, in a preferred embodiment, a rotatable spinner 40 is positioned at the center of the sensory selection area 20 to thereby provide a means 40 for randomly selecting one of the six senses. The sensory selection areas 21-26 for the different senses are preferably configured such that some areas are larger than others, and therefore have a greater chance of being randomly selected by the spinner 40.

The means 40 can be any device capable of randomly selecting from a chosen number of discrete units, such as a die having indicia corresponding to the senses, or a computer subroutine programmed to randomly select one of the senses. The means 40 can consist of the cards themselves. For example, the different sets of cards can be shuffled together and a card can be drawn at random from the combined stack of cards.

The means for randomly selecting 40 a question is preferably weighted such that the means is most likely to select a question for touch, less likely to select a question for sight than for taste, hearing, or smell, and least likely to select a question for extrasensory perception. In order to balance the chance of a particular sense being selected with a desired rate at which the game is to be played, the weighting can be based on the total number of available points for each particular sense. This can be accomplished by making the chance of selecting a particular sense inversely proportional to the total number of points available for that particular sense, i.e. the more points that are available for a particular sense, the less likely it will be that a player will randomly select that particular sense. Since ESP questions are particularly difficult, they will generally be worth more points. If players are equally likely to select ESP as any of the other senses, the game might be completed too quickly without providing an opportunity to select a sufficient number of questions from the other senses. As an example, if the total available points are distributed as follows: taste 16 percent, smell 14 percent, hearing 14 percent, touch 12 percent, sight 16 percent, and extrasensory perception 28 percent, then the chances of randomly selecting each of the senses might be as follows: taste 17.3 percent, smell 18.6 percent, hearing 18.6 percent, touch 20 percent, sight 16.2 percent, and extrasensory perception 9.3 percent.

In the preferred embodiment, a total of six hundred and sixty cards are provided. The cards are divided into six sets, with one set corresponding to each of the six senses. Sixty cards are provided for extrasensory perception, and one hundred and twenty cards are provided for each of the remaining senses of sight, hearing, taste, smell, and touch. The total number of cards and the total number of cards per set can be varied.

Each card is provided with a question. Each of the questions in each of the sets is designed to test a player's sensory acuity for that particular sense The questions are not intended to be read to the player attempting to answer the question, but instead provide instructions to another player, who carries out the instructions on the question, as will be described further below. Each of the questions preferably has a point value which corresponds to the level of difficulty of the question. The following are examples of questions for each of the six senses:

"Taste three drops of a soft drink. Use a dropper or straw to place the drops on the player's tongue. The response must be specific (i.e. "Coke®," "Sprite®"). 3 points."

"Smell a clean towel. 2 points."

"Listen to a book being dropped on the floor. 3 points."

"Touch the end of a Q-tip with two fingers. 1 point."

"Read a title of a book from ten feet away. 2 points."

"Guess what letter the player sitting across from you just wrote down on a piece of paper. 10 points."

Tables 1-6 provide detailed examples of questions for each of the six senses.

                                      TABLE 1     __________________________________________________________________________     "TASTE" QUESTIONS     ONE POINT    THREE POINTS                              FIVE POINTS     __________________________________________________________________________     1 Taste a few grains of                  Lick a clean roll of paper                              Lick a clean sheet of       salt       towel       paper     2 Taste a few grains of                  Lick a clean page of a                              Lick an egg (its shell)       sugar      magazine     3 Taste two drops of lime                  Lick a clean page of a                              Lick a bowl or a plate       or lemonade                  book     4 Drink a spoon of soft                  Taste 3 drops of soft drink.                              Taste 1 drop of soft drink       drink. Must be specific                  Be specific       (i.e. Coke vs. Sprite)     5 Drink a spoon of beer                  Taste 3 drops of beer or                              Taste 1 drop of milk       or wine    wine     6 Drink a spoon of milk.                  Taste 3 drops of milk. Be                              Taste 1 drop of beer or       Be specific (i.e. skim                  specific    wine       vs. Whole milk)     7 Drink a spoon of juice                  Taste 3 drops of juice                              Taste 1 drop of a sports       drink. Be specific (i.e.                  drink. Be specific                              drink       Orange vs. Apple)     8 Drink a spoon of sports                  Taste 3 drops of sports                              Taste 1 drop of juice       drink      drink       drink     9 Drink a spoon of coffee                  Taste 3 drops of coffee                              Taste 1 drop of coffee     10       Drink a spoon of water                  Taste 3 drops of water                              Taste 1 drop of water     11       Eat 1 potato chip                  Lick 1 potato chip                              Lick a pen's body     12       Eat a piece of cheese                  Lick a piece of cheese                              Lick a pencil body     13       Eat a piece of cold cut                  Lick a piece of cold cut                              Lick an erasure       (i.e. turkey, salami, . . . )                  (i.e. turkey, salami, . . . )     14       Eat a piece of hot dog                  Lick a piece of hot dog                              Lick a capped toothpaste                              bottle     15       Eat a portion of a fruit.                  Lick a portion of a fruit.                              Lick someone's skin (a       Must be specific (i.e.                  Must be specific (i.e.                              part of the arm or hand       banana vs. Apple)                  banana vs. Apple)                              that does not have hair)     16       Eat a piece of                  Lick a piece of vegetable.                              Lick a book's cover       vegetable. Be specific                  Be specific     17       Eat a piece of pickle                  Lick a piece of pickle                              Lick aluminum foil     18       Eat a piece of bread or                  Lick a piece of bread or                              Lick a ziplock bag       bagel      bagel     19       Eat some (1/4 of a                  Lick a clean towel                              Lick a paper bag       teaspoon) ketchup     20       Eat some buffer                  Lick a clean T-shirt                              Lick a clean "glass" glass     21       Eat some cream cheese                  Lick a clean sweater                              Lick a clean plastic cup     22       Eat some peanut butter                  Lick a clean dress pant                              Lick a clean coffee mug     23       Eat a candy                  Lick a candy                              Lick a utensil (spoon or                              fork)     24       Eat a piece of a                  Lick a chocolate candy bar                              Lick the outside of a       chocolate candybar     shampoo's bottle     25       Eat a piece of a cookie                  Lick a cookie                              Lick a belt     26       Eat a spoon of cereal                  Lick a cereal                              Lick a hat     27       Eat a piece of a pretzel                  Lick a pretzel                              Lick a clean pair of jeans     28       Eat some mayonnaise                  Lick a dress shirt                              Lick a leather item (i.e. a                              jacket)     29       Eat some mustard                  Lick a snack (biscuit or                              Lick a tie                  cracker)     30       Eat some jelly                  Lick a left-over food in the                              Lick a clean CD case                  refrigerator     31       Eat some pudding                  Lick a body of a candle     32       Taste a spoon of salad                  Lick a skin of a fruit       dressing     33       A spoon of Jell-O                  Lick a left-over food item                  in the refrigerator     34       Eat some snack (biscuit                  Lick some spice       or cracker)     35       Eat some left-over food                  Taste 1 drop of Scope or       in refrigerator                  its equivalent     __________________________________________________________________________

                  TABLE 2     ______________________________________     "SMELL" QUESTIONS                    THREE     ONE POINT      POINTS     FIVE POINTS     ______________________________________     1   Bleacher       Clean towel                                   Vaseline     2   Laundry detergent                        Clean cloth                                   Player sitting opposite     3   Fabric softener                        Liquid Drano                                   Player sitting to the right                        or its                        equivalent     4   General purpose cleaner                        Lips' lotion                                   Player sitting to the left         (i.e. 409)     (i.e. chapstick)     5   Soap scum remover                        Mousse     Cooking oil         (i.e. Tilex)     6   Soap           Liquid     A clean sheet of paper                        medicine     7   Air freshener  Band-aid   A newspaper                        (opened)     8   Pledge or its equivalent                        Clean toilet                                   A magazine (opened)                        paper     9   Dish washing liquid                        Dirty cloth                                   A film negative     10  Carpet cleaner Vegetable. A coin                        Be specific     11  Window cleaner Soft drink Make up     12  Lotion         Juice drink                                   Leathered belt or cloth     13  Lipstick       Candy      A used glove or mitten     14  Perfume or cologne                        Cookie     A used hat     15  Nail polisher  Sugar      A used coat or jacket     16  Deodorant      Salt       Soil or dirt     17  Shaving cream  Green onion                                   A tablet of an over-the-                                   counter medicine     18  Shampoo or conditioner                        Garlic     A brief case     19  Tooth paste    Potato     A key chain     20  Scope or its equivalent                        Cream cheese                                   A duffy bag or school                                   bag     21  Hair spray     Cheese     22  Dirty sock     Bread or bagel     23  Shoe           Pen     24  Lime or lemonade                        Pencil     25  A fruit: Be specific                        Glue         (i.e. banana vs. Apple)     26  Milk           Scotch tape     27  Chocolate candy bar                        A dollar bill     28  Cereal (opened box)                        A wallet                        or a purse     29  Mayonnaise     Make up     30  Mustard        Spices     31  Pepper         Pillow     32  White onion    Blanket     33  Tomato         Motor oil     34  Coffee         Grass     35  Coffee cream   Flower     36  Ketchup        Leaves     37  Butter         Mulch     38  Peanut butter  Left-over food                        in the                        refrigerator.                        Be specific     39  Salad dressing Potato chip     40  Chocolate or cocoa                        Snack food                        (i.e. cracker)     ______________________________________

                                      TABLE 3     __________________________________________________________________________     "HEARING" QUESTIONS     ONE POINT    THREE POINTS                              FIVE POINTS     __________________________________________________________________________     1 Gargling   Pour water from one glass                              Eating                  to another     2 Chewing crunchy foods                  Drinking    Sipping     3 Turning on and off the                  Cracking an egg                              Walking back and forth       radio     4 Turning on & off the                  Dropping a thick book                              Laying a bowl on a table       hair dryer onto a hard surface (a                              with one hand                  floor or a table)     5 Clap hands twice                  Spin a quarter on the table                              Laying a spoon on a table                  and let it stop by itself                              with one hand     6 Zipping a zipper twice                  A blow      Laying a thick book on a                              table with one hand     7 Writing (10 words)                  A sigh      Dropping a plastic cup                              onto a hard surface     8 Tapping a pen/pencil on                  A yawn      Dropping a utensil onto a       table (10 taps)        hard surface     9 Tapping a pencil's                  Clap hands once                              Dropping a pen/pencil       erasure on table (10   onto a hard surface       taps)     10       Erasing on paper with                  Zipping a zipper once                              Dropping a coin onto a       an erasure             hard surface     11       Tapping with shoe on                  Comb hair with a brush                              Dropping a shoe onto a       hard surface (10 taps) hard surface     12       Tapping without shoe                  Writing (3 words)                              Flipping a switch to turn       on hard surface (10    off the room's light       taps)     13       Tapping with hand op                  Tapping a pen/pencil on                              Stretching both arms       hard surface (10 taps)                  table (3 taps)     14       Tapping with fingers on                  Tapping a pencil's erasure                              Tapping a pen/pencil on       table (10 times)                  on table (3 taps)                              table (1 tap)     15       Knocking on table (10                  Tapping with shoe on hard                              Tapping a pencil's erasure       times)     surface (3 taps)                              on table (1 tap)     16       Biting an apple or a                  Tapping with hand on hard                              Tapping with shoe on       pickle     surface (3 taps)                              hard surface (1 tap)     17       Sucking a candy                  Tapping with fingers on                              Tapping with hand on                  table (3 time)                              hard surface (1 tap)     18       Scratching head                  Knocking on table (3                              Tapping with fingers on                  times)      table (1 time)     19       Cracking knuckles                  Scratching leg with pants                              Knocking on table (1                              time)     20       Tearing a piece of paper                  Rubbing face with both                              Standing up and sitting       3 times    hands       down     21       Stabling 5 times                  Rubbing foot's heel     22       Rolling a coin across                  Rubbing shin (that has       table 3 times; let it stop                  hair)     23       Rolling a pen/pencil                  Wiping table with dry       across table 3 times                  hand     24       Clearing throat 3 times                  Tearing a piece of paper                  once     25       Player sitting opposite                  Crumble a piece of paper       says "Can you guess                  in both hands       who I am?"     26       Player sitting to the                  Sliding a thick book across       right says "Can you                  the table 3 times       guess who I am?"     27       Player sitting to the left                  Stabling 2 times       says "Can you guess       who I am?"     28       Player sitting opposite                  Rolling a coin across table       laughs     once; let it stop     29       Player sitting to the                  Rolling a pen/pencil across       right laughs                  table 1 time     30       Player sitting to the left                  Clearing throat once       laugh     31       Clock ticking                  Player sitting opposite says                  "Can you guess who I                  am?"     32       Dripping water into a                  Player sitting opposite says       glass (drop by drop)                  "Guess who ?"     33       Patting someone on the                  Player sitting to the right       back 5 times                  says "Guess who ?"     34       Rubbing both hands                  Player sitting to the left       together   says "Guess who?"     35       Thumbing on table 5                  Patting someone on the       times      back 3 times     36       Water running from a                  Clapping with feet (with       faucet in a nearby room                  shoes) 5 times     37       Opening & closing a                  Clapping with feed       door of the same room                  (without shoes) 5 times     38       Opening & closing a                  Thumbing on table 3 times       drawer in the same       room     39       Opening & closing a                  Water running from a       cabinet door in the                  faucet in a distant room       same       room     40       Flipping light switch                  Opening & closing a thick       ON/OFF (same room)                  book     __________________________________________________________________________

                                      TABLE 4     __________________________________________________________________________     "TOUCH" QUESTIONS     ONE POINT (2 THREE POINTS (2                              FIVE POINTS (1     FINGERS)     FINGERS)    FINGER)     __________________________________________________________________________     1 A pencil   A surface of a piece of                              A body of a pencil                  paper     2 A pen      Two nearby edges of an                              A body of a pen                  envelope     3 A piece of paper                  A surface of a book's                              A page inside an album                  cover     4 A stamp    A surface of a magazine's                              Outside surface of a                  cover       plastic cup     5 An envelope                  A surface of a newspaper                              Outside surface of a glass     6 A picture  A surface of a note book                              A surface of a plate     7 A scotch tape                  A surface of a manila                              An inside surface of a                  folder      bowl     8 A book     A surface of a CD                              A surface of an utensil's                              handle     9 A magazine A surface of an album's                              A surface of a straw                  cover     10       A newspaper                  A bottom edge of a plastic                              A surface of a cheese's                  cup         slice     11       A note book                  A bottom edge of a glass                              A surface of an egg's                              carton     12       A manila folder                  A bottom edge of a plate                              A surface of a soft drink                              can or bottle     13       A stapler  A bottom edge of a bowl                              A surface of a dish                              washing liquid bottle     14       A computer floppy disk                  A body of a straw                              An inside surface of a                              pot/pan     15       A CD       A surface of paper towel                              A surface of a                  or napkin   bleacher/cleaner bottle     16       A cassette tape                  A few grain of salt                              A surface of a spray can     17       A video tape                  A bottom edge of a soft                              A surface of a                  drink can or bottle                              shampoo/conditioner                              bottle     18       A ruler    A drop of dish washing                              A surface of a shaving                  liquid      cream bottle     19       A measuring tape                  A holder of a pot/pan's lid                              A surface of a deodorant                              bottle     20       A photo album                  A bottom edge of a                              A surface of a tooth paste                  bleacher/cleaner bottle                              bottle     21       A picture frame                  A bottom edge of a spray                  can     22       A plastic cup                  A few "grains" of laundry                  detergent     23       A glass    A little shampoo or                  conditioner     24       A plate    A little shaving cream     25       A bowl     A little deodorant     26       A utensil     27       A straw     28       A paper towel or napkin     29       A fruit. Must be       specific     36       A vegetable. Must be       specific     31       An onion     32       A slice of cheese     33       An egg     34       An egg carton     35       A salt bottle     36       A soft drink can or       bottle     37       A dishwashing liquid       bottle     38       A pot or a pan     39       A lid of a pot or a pan     40       A bottle of bleacher or       general cleaner     41       A spray can with a cap       on top (i.e. pledge, hair       spray)     42       A sheet of fabric       softener (i.e. Bounce)     43       A box of laundry       detergent     44       A dust pan     45       A bottle of shampoo or       conditioner     46       A box of soap     47       A Q-tip     48       A opened bottle of       shaving cream     49       Deodorant bottle     50       Tooth paste bottle     51       Toilet paper     52       Toilet paper holder     53       Clean towel     54       A hair dryer     55       A bottle of perfume or       cologne     __________________________________________________________________________

                                      TABLE 5     __________________________________________________________________________     "SIGHT" QUESTIONS     ONE POINT     THREE POINTS                               FIVE POINTS     __________________________________________________________________________     1 Identify an added                   Identify 3 differences                               Identify 5 differences       apostrophe (by a pen) in                   between two $1 bills (use                               between two $1 bills (use       a book's page filled with                   a pen to make 3 mark on                               a pencil to make 5 marks       words       both sides of one bill)                               on both sides of one bill)     2 Identify one difference                   Count the number of                               Count the number of       between two $1 bills                   letters in the definition of                               vowels in the definition       (one of the numbers on                   sensation   of dictionary       one of two $1 bill is       changed by a pen)     3 Count the number of                   Count the number of items                               Count the number of       bold words in one page                   in your refrigerator                               items in your pantry       of a dictionary     4 Count the number of                   How many colors are                               How many colors are       items in your                   there on a cover of a                               there in your refrigerator?       refrigerator's door                   magazine?     5 How many paint colors                   Find 2 objects that don't                               Find 5 objects that don't       are there in your house?                   belong in a refrigerator                               belong in a pantry (don't                   (just place a coin on top                               hide place objects in                   of a milk bottle and                               viewing areas: a dollar                   toothpaste cap next to an                               bill, a slice of cheese, a                   egg)        credit card, a driver                               license, and picture.     6 Find 1 object that                   Find a dime in the kitchen                               Find a penny in a family       doesn't belong in a                   (on top of a toaster)                               room       medicine cabinet (don't       hide; just place a pen or       pencil in a viewing area)     7 Find a book with a                   Sit 10' away from table                               Sit 10' away from table       dollar bill being used as                   (eye level must not be                               (eye level must not be       its page finder (?) on a                   above table top). Arrange                               above table top).       book shelf  a coffee mug to be                               Arrange a coffee mug to.                   directly 1' in front of a                               be directly 1' in front of                   tall plastic cup. Estimate                               a tall plastic cup.                   the distance between 2                               Estimate the distance                   objects.    between 2 objects with                               just one eye.     8 Sit 5' away from table                   Lie down on the floor; 10"                               Lie down on the floor;       (eye level must not be                   away from a coke can                               10' away from a coke       above table top).                   which is exactly 6"                               can which is exactly 6"       Arrange a coffee mug to                   directly in front of a coke                               directly in front of a coke       be directly 1' in front of                   bottle. Estimate the                               bottle. Estimate the       a tall plastic cup.                   distance    distance with just one eye       Estimate the distance       between 2 objects.     9 Lie down on the floor;                   Draw 2 long (10") parallel                               Draw 2 long (10")       5' away from a coke can                   lines coming toward the                               parallel lines coming       which is exactly 6"                   guessing player. The                               toward the guessing       directly in front of a                   width between the lines in                               player. The width       coke bottle. Estimate                   the front is 4" while that                               between the lines in the       the distance                   in the back is 1". Draw 2                               front is 4" while that in                   horizontal bars: 1/2" at the                               the back is 1". Draw 2                   front & 5/8" at the back.                               identical horizontal bars                   Estimate which one is                               (0.5") and place them one                   longer?     near the front and the                               other near the back.                               Estimate which one is                               longer?     10       Draw 2 long (10")                   Draw 2 long (10") parallel                               Draw 2 parallel lines as       parallel lines coming                   lines coming toward the                               above but the 2 bars are       toward the guessing                   guessing player. The                               vertical. Estimate which       player. The width                   width between the lines in                               one is shorter?       between the lines in the                   the front is 4" while that       front is 4" while that in                   in the back is 1". Draw 2       the back is 1". Draw 2                   vertical bars: 1/2" at the       horizontal bars: 1/2" at                   front & 5/8" at the back.       the front & 3/8" at the                   Estimate which one is       back. Estimate which                   longer?       one is longer?     11       Draw 2 long (10")                   Draw an arch with width                               Draw an arch with width       parallel lines coming                   of 21/4" & height of 21/4                               of 21/4" & height of 21/8".       toward the guessing                   Estimate which one                               21/8". Estimate which one       player. The width                   is longer.  is longer.       between the lines in the       front is 4" while that in       the back is 1" . Draw 2       vertical bars: 1/2" at the       front & 3/8" at the back.       Estimate which one is       longer?     12       Draw an arch with width                   Pull a strand of hair out of                               Touch a strand of hair       of 21/8" & height of                   someone`s hand with one                               with a 5' long stick with       21/4". Estimate which                   eye opened  one eye opened       one is longer.     13       Pull a strand of hair out                   Hit a book (the size of a                               Hit a book (the size of a       of someone's hand with                   dictionary) with a tennis                               dictionary) with a tennis       both eyes opened                   ball 5' away with one eye                               ball 10' away with one                   opened      eye opened     14       Hit a book (the size of a                   Estimate the distance of a                               Estimate the distance of a       dictionary) with a tennis                   Coke can 10' away                               coke can 10' away with       ball 5' away with both  one eye opened       eyes opened     15       Estimate the distance of                   One player stands up and                               One player stands up and       a coke can 5' away                   walk 15 steps. Estimate                               walk 21 steps. Estimate                   how many steps?                               how many steps'     16       One player stands up                   Pour 1 oz into a "glass"                               Pour 1 pint (2 cups or 8       and walk 5 steps.                   glass. Estimate how                               oz) into a "glass" glass.       Estimate how may                   much.       Estimate how much.       steps?     17       Pour 1 tablespoon into a                   Estimate within 5 lb. the                               Estimate within 2 lb. the       "glass" glass. Estimate                   weight of the player                               weight of the player       how much.   sitting opposite                               sitting opposite     18       Estimate within 10 lb                   Estimate within 5 lb. the                               Estimate within 2 lb. the       the weight of the player                   weight of the player                               weight of the player       sitting opposite                   sitting to the right                               sitting to the right     19       Estimate within 10 lb                   Estimate within 5 lb. the                               Estimate within 2 lb. the       the weight of the player                   weight of the player                               weight of the player       sitting to the right                   sitting to the left                               sitting to the left     20       Estimate within 10 lbs.                   Estimate within 5" the                               Estimate within 2" the       the weight of the player                   height of the player sitting                               height of the player       sitting to the left                   opposite    sitting opposite     21       Estimate within 10" the                   Estimate within 5" the                               Estimate within 2" the       height of the player                   height of the player sitting                               height of the player       sitting opposite                   to the right                               sitting to the right     22       Estimate within 10" the                   Estimate within 5" the                               Estimate within 2" the       height of the player                   height of the player sitting                               height of the player       sitting to the right                   to the left sitting to the left     23       Estimate within 10" the                   Read a title of book or a                               Read a title of book or a       height of the player                   magazine (words about                               magazine (words about       sitting to the left                   1/4" high) 10' away                               1/4" high) 15' away     24       Read a title of book or a                   Read a line from a                               Read a line from a       magazine (words about                   magazine or a book 4'                               magazine or a book 6'       1/4" high) 5' away                   away        away     25       Read a line from a                   Identify 14 things in the                               Identify 23 things in the       magazine or a book 2'                   kitchen in 20 secs                               pantry in 10 secs       away     26       Identify 10 things in the                   Set up 12 different objects                               Set up 16 different       room playing in 30 sec                   on table. Allow 10 secs;                               objects on table. Allow 5                   then identify with eyes                               sec; then identify with                   blindfolded.                               eyes blindfolded     27       Set up 10 different                   Stare at very close distant                               Stare at very close distant       objects on table. Allow                   a large green object for 3                               a large green object for 5       20 secs; then identify                   min., then guess what is a                               min., then guess what is a       with eyes blindfolded                   color of a white sheet of                               color of a white sheet of                   paper       paper     28       Stare at very close                   Stare at very close distant                               Stare at very close distant       distant a large green                   a large yellow object for 3                               a large yellow object for       object for 1 min., then                   min., then guess what is a                               5 min., then guess what       guess what is a color of                   color of a white sheet of                               is a color of a white sheet       a red object                   paper       of paper     29       Stare at very close                   How many items in the                               Which color is the second       distant a large yellow                   viewing area of your                               most popular (the items       object for 1 min., then                   pantry are white?                               in your pantry)?       guess what is a color of       a blue object     30       How many items in the                   How may different types                               How may different types       viewing area of your                   of shapes are there in the                               of shapes are there in the       pantry are black?                   viewing area of the room                               viewing area of your                   you're in?  refrigerator?     31       How many different                   How many items in the                               Which shape has the       types of shapes are there                   viewing area of your                               second most number of       in your cabinet that                   kitchen is rectangle?                               items in the viewing area       stores bowls, plates,   of your pantry?       china, . . .?     32       How may items in the                   Estimate within 3" the                               Estimate within 1" the       viewing area of your                   height of your                               height of your TV.       family room is oval?                   refrigerator?     33       Estimate within 5" the                   Estimate how long is 1                               Estimate how long is 3       height of a book.                   minutes (no counting)                               minutes (no counting)     34       Estimate how long is 10       sec (no counting)     __________________________________________________________________________

                                      TABLE 6     __________________________________________________________________________     "SIXTH SENSE" QUESTIONS     10 POINTS EACH     1 Guess what word the player sitting opposite just wrote down     2 Guess what word the player sitting to the right just wrote down     3 Guess what word the player sitting to the left just wrote down     4 Guess what letter the player sitting opposite just wrote down     5 Guess what letter the player sitting to the right just wrote down     6 Guess what letter the player sitting to the left just wrote down     7 Player sitting opposite says "I want to go and see . . ."then writes       down what       movie. Guess what movie she wants to see     8 Player sitting to the right says "I need to buy . . ." then writes down       what he needs       to buy. Make a guess.     9 Player sitting to the left says "Tomorrow, I'm going to . . ." then       writes down when       she plans to do. Make a guess     10       Player sitting opposite throws a die. Predict what number.     11       Player sitting to the right throws a die. Predict what number.     12       Player sitting to the right left a die. Predict what number.     13       Player sitting opposite flips a coin. Predict head or tail.     14       Player sitting to the right flips a coin. Predict head or tail.     15       Player sitting to the left flips a coin. Predict head or tail.     16       Write down 1 to 9 on nine small pieces of paper; put them in a hat.       Predict what       number player sitting opposite will pull out.     17       Write down 1 to 9 on nine small pieces of paper; put them in a hat.       Predict what       number player sitting to the right will pull out.     18       Write down 1 to 9 on nine small pieces of paper; put them in a hat.       Predict what       number player sitting to the left will pull out.     19       Blindfold; feel a picture of himself and guess     20       Blindfold; feel a picture of a relative and guess     21       Blindfold; feel a picture of a friend and guess     22       Blindfold; feel and guess a $1 dollar bill; 1 guess only     23       Blindfold; feel and guess a $5 dollar bill; 1 guess only     24       Blindfold; feel and guess a $10 dollar bill; 1 guesses only     25       Blindfold; feel and guess a title of a book; 1 guess     26       Blindfold; feel and guess a name of a magazine; 1 guess     27       Blindfold; feel and guess a title of a book     28       Player sitting opposite hides a cereal in his left hand. Make a guess     29       Player sitting to the right hides a coin in his left hand and a folded       $1 bill in his       right. Make a guess     30       Player sitting to the left pretends to hide something in both of his       hands. Make a       guess     31       Ask to stand up, put a piece of paper with toothpaste on it on her       chair. Make a       guess before sit down. Don't let her sit down.     32       Plug ears; blindfold; then cut a small piece off one hair strand. Guess       what has       happened     33       Plug ears; blindfold; turn around a few times; another player walks him       toward a       egg on the floor. Make a guess what is he walking toward before       reaching the       egg.     34       Plug ears; blindfold; give him $1 bill (put it in front of him). Guess       what good       thing has just happened. He'll get to keep the $1 if he guesses right     35       Plug ears; blindfold; write on a piece of paper to let him have another       try. Guess       what good thing has just happened. He'll get another try if he guesses       correctly     36       Put a coin on her chair. Sit down and make a guess     37       Put a driver license on his chair. Sit down & make a guess     38       Guess whose driver license (from player sitting opposite).     39       Guess whose credit card (from player sitting te the right)     40       Guess whose $5 bill (from player sitting to the left)     41       Guess how much money does player sitting opposite have (within $5)     42       Guess how much money does player sitting to the right have (within $5)     43       Guess how much money does player sitting to the left have (within $5)     44       Blindfolded; plug ears; player sitting opposite leaves the room. Guess       who     45       Blindfolded; plug ears; player sitting to the right leaves the room.       Guess who     46       Blindfolded; plug ears; player sitting to the left leaves the room.       Guess who     47       Player sitting opposite holds one end of a pen; the guessing player       holds the other       end. Guess who?     48       Player sitting to the right holds one end of book; the guessing player       holds the       other end. Guess who?     49       Player sitting to the right holds one end of a big plate or bowl; the       guessing       player. holds the other end. Guess who?     50       Predict what sense the player sitting opposite will get after she spins       the needle;       just write it down.     __________________________________________________________________________

Specific instructions are preferably provided as to how each set of questions 31-36 is to be answered. For example, for taste questions 32, the instructions might provide that the player taking the turn must be blindfolded. For smell questions 34, the instructions might provide that the player must be blindfolded and that he item must be placed 3 to 6 inches from the player's nose. For hearing questions 33, the instructions might provide that the player must be blindfolded, that the object must be placed about 3 to 12 inches from the player's nose, and that absolute silence is required. For touch questions 31, the instructions might provide that the player must be blindfolded, that the player can only touch or rub (not hold) the item with one or two fingers (according to the question), and that the guessing player's hand is to be held and directed by another player. For sight questions 35, the instructions might provide that only 1 guess is allowed, that the card is drawn by an other player; and that the guessing player must be blindfolded during the setting up of the question. For extrasensory perception questions 36, the instructions might provide that absolute silence is required. While various instructions can be used depending on the requirements of a particular sense, or even of a particular question, the object is to provide instructions which make the questions both challenging and fun.

In addition to the established questions, each set of questions can be provided with a number of wild cards. In a preferred embodiment, about one out of every six questions in a set is a wild card. The wild cards within a set can be broken down into different point levels, such as ten wild cards worth 1 point each, seven wild cards worth 3 points each, and three wild cards worth 5 points each. The wild cards for extrasensory perception can all be worth, for example, 10 points. When a wild card question is drawn, the player reading the question is allowed to come up with an original question based on the particular sense from which the wild card was drawn. The wild card question must be fair, reasonable for the number of points provided on the card, and safe. A time limit can be placed on coming up with a wild card question, such as one minute. It is preferable that the time limit be the same as the amount of time allowed for a player to answer a question. If the player reading the question cannot come up with an original wild card question within the time limit, a new card is pulled from the same set of questions, and the game continues.

Spaces can be marked on the game board to indicate where the six decks of cards 31-36 are to be placed. The card deck spaces 31-36 can be positioned approximately equidistant around the periphery of playing area 10, such that the touch cards 31 are positioned adjacent the touch selection area 21, the hearing cards 33 are positioned adjacent the hearing selection area 23, and so forth. The various areas of the board 1 are preferably colored to provide readily apparent contrast between the areas.

In an alternative embodiment, the game can be played with a combination of three or more of the senses. For example, a set of questions corresponding to sight, hearing, and smell can be provided, while sets of questions for the remaining three senses are omitted. The game can also be played without a game board, as will be described further below.

In operation, the game can be played in a number of ways, including by the preferred methods described below. The game is particularly suited to team play. Accordingly, for purposes of this description and the claims herein, "player" shall be understood to mean a single playing unit, such as a single person playing individually, or a team composed of two, three, or more persons.

A preferred method of playing the game using the game board apparatus described above and shown in FIG. 1 will now be described. The object of the game is to collect points in order to become the first player to maneuver his or her icon from the start 2, through the playing area 10, and to the finish 3. Points are collected by correctly answering questions. In the preferred embodiment, the questions are printed on game cards 31-36. The questions are based on the six senses, and answering a question correctly requires either a lucky guess or an accurate use of the sense corresponding to that particular question.

Because the game requires both a question reader and a player, the minimum number of players is two. There is no maximum limit of players. If there is more than one player per team, members of a team can take turns attempting to answer questions or setting up questions for the player taking a turn. Once a player on a team has been designated to answer a question, other team members are not allowed to help answer the question.

Before beginning play, a few preliminaries are taken care of. Each player selects or is assigned an icon to represent that player during the game. The icons are placed in or near the start area 2. A sequence of play is assigned to the players. This can be done in the conventional manner, such as by agreement, or by rolling a die to select the first player, and then proceeding clockwise around the playing table. If using cards, it is recommended that the sets of cards be shuffled before the beginning of each game.

Play then proceeds on a turn-by-turn basis, with the players taking turns in the assigned sequence of play to thereby maneuver each player's assigned icon through the playing area toward the finish. Each turn comprises the following steps. The player taking the turn spins the needle 40 to randomly select one of the senses, i.e. one of the sets of questions 31-36. If the needle 40 lands on the line between two spaces, the player spins again. The player then selects a question from the selected set of questions. This is done by drawing a card from the top of the deck of cards corresponding to the selected set of question. It does not matter whether the card is pulled by the player taking the turn or by another player, as long as the player taking the turn does not read the question on the card

After a card has been selected, the question on the card must be set up by the other players before the player taking the turn can attempt an answer. This is accomplished by having other players read the question silently to themselves. The other players then set up the question according to the instructions on the card. For example, if the question reads, "Find two objects that don't belong in a refrigerator (place a coin on top of a milk bottle and a toothpaste cap next to an egg)," one of the other players goes to the refrigerator and places a coin on a milk bottle and a toothpaste cap next to an egg. During the setting up of the question, the player taking the turn may have to be blind folded, have his or her ears plugged, removed to another room, or otherwise prevented from picking up clues as to the subject matter of the question. As mentioned above, instructions can be provided as to how questions for each particular sense are to be answered, in order to make the questions challenging and to prevent the guessing player from picking up clues. If the instructions require a household item that is not available, the question is discarded and a new question is selected from the same set of questions. It is recommended that a systematic order be followed in setting up the questions, so that all players have an equal opportunity to present questions and to come up with wild card questions. For example, on each turn, the player sitting to the right of the player taking the turn can be the designated reader, and is responsible for drawing the card, setting up the question (including thinking up a wild card question if a wild card was drawn), and presenting the question to the player taking the turn.

Once the question has been set up, the player taking the turn attempts to answer the question. In the example above, the player would be led to the refrigerator and another player would say, "Find two objects that don't belong in a refrigerator." A timer can be used to time the turn. The timer can be a watch, a stopwatch, a one minute hourglass, or the like. In the example above, the player would then have, for example, one minute from the opening of the refrigerator to locate and identify the coin and the toothpaste cap.

If the player taking the turn correctly answers the question, the player's icon is moved a sequential number of spaces on the playing area corresponding to the point value of the question. If the icon stops on a space 12 having indicia 13, the player complies with the instructions set forth in the indicia 13. Unless the indicia provides otherwise, the player then repeats the steps of selecting a question and attempting to answer the question. For example, if the instructions say "GO FORWARD THREE," the player's icon is moved forward three more spaces and the player randomly selects a new question. If the instructions say "RELAX. TRY YOUR SIXTH SENSE|," the player selects and attempts to answer a question for extrasensory perception. If the instructions say "LOSE A TURN," the player's turn comes to an end.

If the player taking the turn answers the question incorrectly, the player's turn comes to an end. The next player in the sequence of play then takes a turn. The procedure of taking a turn in the sequence of play is repeated until one of the players wins the game by maneuvering the player's assigned icon to the finish before any other player does so.

The procedure of taking a turn in sequence can be varied such that two players attempt to answer a question simultaneously. The first player to answer the question correctly is awarded the points associated with the question.

As mentioned above, the game can be played with less than all six sets of questions, or without a game board. For example, if the game is played with three sets of cards and without a game board, the three sets of cards can be shuffled together. The players then take turns by selecting a card from the top of the combined deck and attempting to answer the question. The game can be played by tallying points for each player according to which questions the player answers correctly. Alternatively, the game can be played by collecting correctly answered cards, with the object being to collect a certain number of cards (e.g. fifteen cards), or a certain number of cards from each of the sets (e.g. 3 cards for touch, 2 cards for taste, 2 cards for hearing, 2 cards for smell, 1 card for sight, and 1 card for extrasensory perception). The step of taking a turn is repeated until a winner of the game is determined.

Although the present invention has been described in terms of specific embodiment, it is anticipated that alterations and modifications thereof will no doubt become apparent to those skilled in the art. It is therefore intended that the following claims be interpreted as covering all such alterations and modifications that fall within the true spirit and scope of the invention. 

I claim:
 1. An apparatus for a game utilizing the senses, said apparatus comprising:a means for testing acuity of the senses including a set of questions corresponding to each of three or more selected senses, said selected senses selected from the group consisting of sight, hearing, taste, smell, touch, and extrasensory perception, each of said questions in each of said sets designed to test a player's sensory acuity for that particular sense, and a means for randomly selecting one of said questions on a turn-by-turn basis to thereby utilize said questions to play said game.
 2. The apparatus of claim 1, wherein each of said questions has a point value corresponding to the level of difficulty of said question.
 3. The apparatus of claim 2, further comprising a game board, said game board having a start area, a finish area, and a playing area positioned between said start and said finish, said playing area divided into a plurality of sequential spaces, and two or more icons, said icons sized to fit in said spaces.
 4. The apparatus of claim 3, further comprising indicia on some of said spaces, said indicia providing instructions relating to selection of questions and movement of said icons through said playing area.
 5. The apparatus of claim 1, wherein said means for randomly selecting a question is weighted such that of said three or more selected senses, said means is most likely to select a question for touch, less likely to select a question for sight than for taste, hearing, or smell, and least likely to select a question for extrasensory perception.
 6. An apparatus for a game utilizing the senses, said apparatus comprising:a game board, said game board having a start area, a finish area, and a playing area positioned between said start and said finish, said playing area divided into a plurality of sequential spaces; two or more icons, said icons sized to fit substantially in said spaces; a set of questions testing a player's sense of sight, a set of questions testing a player's sense of hearing, a set of questions testing a player's sense of taste, a set of questions testing a player's sense of smell, a set of questions testing a player's sense of touch, each of said questions having a point value corresponding to the level of difficulty of said question, and a means for randomly selecting one of said questions on a turn-by-turn basis to thereby utilize said questions to play said game by maneuvering said icons through said playing area in accordance with said point values.
 7. The apparatus of claim 6, wherein said means for random selection is weighted such that said means is most likely to select a question for touch and less likely to select a question for sight than for taste, hearing, or smell.
 8. The apparatus of claim 7, further comprising a set of questions testing a player's sense of extrasensory perception.
 9. The apparatus of claim 8, wherein said means for random selection is weighted such that said means is most likely to select a question for touch and less likely to select a question for sight than for taste, hearing, or smell, and least likely to select a question for extrasensory perception.
 10. The apparatus of claim 8, further comprising indicia on some of said spaces, said indicia providing instructions relating to selection of questions and for maneuvering said icons through said playing area.
 11. The apparatus of claim 6, further comprising indicia on some of said spaces, said indicia providing instructions relating to selection of questions and for maneuvering said icons through said playing area.
 12. A method of playing a game using the senses, said method comprising the steps of:(a) providing a means for testing acuity of the senses including a set of questions corresponding to each of three or more selected senses, said selected senses selected from the group consisting of sight, hearing, taste, smell, touch, and extrasensory perception, each of said questions within each of said sets designed to test a player's sensory acuity for that particular sense; (b) taking a turn, wherein said step of taking a turn comprises randomly selecting one of said questions and having a player attempt to answer said selected question; and (c) repeating said step of taking a turn until a winner of said game is determined.
 13. The method of claim 12, wherein each of said questions has a point value corresponding to the level of difficulty of said question.
 14. The method of claim 13, further comprising the step of tallying points for each player for each of said questions correctly answered by that player, said points being accumulated in accordance with said point values.
 15. The method of claim 13, further comprisingproviding a game board, said game board having a start area, a finish area, and a playing area positioned between said start and said finish, said playing area divided into a plurality of sequential spaces, providing two or more icons, said icons sized to fit in said spaces, and said step of taking a turn further comprising, upon a player correctly answering one of said questions, moving said player's icon a sequential number of spaces on said playing area corresponding to the point value of said correctly answered question.
 16. The method of claim 15, further comprising providing indicia on some of said spaces, said indicia providing instructions relating to selection of questions and for movement of said icons through said playing area, and said step of taking a turn further comprising the step of, upon moving said icon to a new space, complying with said instructions on said indicia, if any, in said new space prior to repeating said step of taking a turn.
 17. A method of playing a game using the senses, to be played by two or more players, comprising the steps of:(a) providing a game board, said game board having a start area, a finish area, and a playing area positioned between said start and said finish, said playing area divided into a sequence of spaces; (b) providing two or more icons, said icons sized to fit in said spaces; (c) providing a set of questions testing a player's sense of sight, each of said questions having a point value corresponding to the level of difficulty of said question, (d) providing a set of questions testing a player's sense of hearing, each of said questions having a point value corresponding to the level of difficulty of said question, (e) providing a set of questions testing a player's sense of taste, each of said questions having a point value corresponding to the level of difficulty of said question, (f) providing a set of questions testing a player's sense of smell, each of said questions having a point value corresponding to the level of difficulty of said question, (g) providing a set of questions testing a player's sense of touch, each of said questions having a point value corresponding to the level of difficulty of said question, (h) providing a means for randomly selecting one of said sets of questions, (i) assigning one of said icons to each of said players, (j) placing said assigned icons in said start area, (k) assigning a sequence of play to said players, (l) having said players take turns in said assigned sequence of play to thereby maneuver each player's assigned icon through said playing area, each of said turns comprising,(i) operating said means to thereby randomly select one of said sets of questions; (ii) selecting a question from said selected set of questions; (iii) attempting to answer said selected question; and (iv) if said question was answered correctly, moving said player's icon a sequential number of spaces on said playing area corresponding to said point value of said question, and then repeating said step of taking a turn, or (v) if said question was answered incorrectly, ending that player's turn, whereupon the next player in said sequence of play takes one of said turns; and (m) repeating said sequence of taking a turn until one of the players wins said game by maneuvering said winning player's assigned icon to said finish before any other player.
 18. The method of claim 17, wherein said means for random selection is weighted such that said means is most likely to select touch and less likely to select sight than taste, hearing, or smell.
 19. The method of claim 17, further comprising providing indicia on some of said spaces, said indicia providing instructions relating to selection of questions and for movement of said icons through said playing area, and said step of taking a turn further comprising the step of, upon moving said icon to a new space, complying with said instructions on said indicia, if any, in said new space prior to repeating said step of taking a turn.
 20. The method of claim 17, further comprising the steps of providing a means for timing a turn, and timing each of said turns.
 21. The method of claim 17, further comprising providing a set of questions testing a player's sense of extrasensory perception, each of said questions having a point value corresponding to the level of difficulty of said question.
 22. The method of claim 21, wherein said means for random selection is weighted such that said means is most likely to select touch, less likely to select sight than taste, hearing, or smell, and least likely to select extrasensory perception.
 23. The method of claim 21, further comprising providing indicia on some of said spaces, said indicia providing instructions relating to selection of questions and for movement of said icons through said playing area, and said step of taking a turn further comprising the step of, upon moving said icon to a new space, complying with said instructions on said indicia, if any, in said new space prior to repeating said step of taking a turn.
 24. The method of claim 21, further comprising the steps of providing a means for timing a turn, and timing each of said turns. 